Game Name |
Description |
Avg game length |
# of Players |
Card games |
 |
The party game Apples to Apples consists of two decks of cards: Things and Descriptions. Each round, the active player draws a Description card (which features an adjective like "Hairy" or "Smarmy") from the deck, then the other players each secretly choose the Thing card in hand that best matches that description and plays it face-down on the table. The active player then reveals these cards and chooses the Thing card that, in his opinion, best matches the Description card, which he awards to whoever played that Thing card. This player becomes the new active player for the next round. Once a player has won a pre-determined number of Description cards, that player wins.
|
20-30 minutes |
4-10 |
 |
Muffin Time is a chaotic card game with more twists and turns than you can shake a spork at! Battle your friends, family, and hyper-intelligent pets by drawing and playing from a deck of unique cards that'll either help you, thwart others, or mix things up! To win the game, you just need to start your turn with exactly 10 cards in your hand but if you think that'll be easy, you're wrong (wronger than a duck wearing shoes- and that's pretty damn wrong). Players draw a card on their turn and can choose to "place" up to three trap cards out of their hand. As a second part of their turn they either pick up one card or play one action card, which are all unique and can have wide-ranging consequences on the other players or game as a whole. The game ends when a player wins when someone starts their turn holding exactly 10 cards.
|
20-40 minutes |
2-6 |
|
Organ ATTACK! blends medically accurate terminology with immature potty humor. In the game, each player is dealt a set of organs. The players use immunity, affliction, and other tactical cards to protect themselves while inflicting disease & bodily harm on their opponents. The last person with at least one organ remaining wins. The object of the game is to remove your opponents' organs using corresponding afflictions before they remove yours. The last person to still have at least one organ is the winner.
|
30-90 minutes |
2-6 |
 |
Players race to empty their hands and catch opposing players with cards left in theirs, which score points. In turns, players attempt to play a card by matching its color, number, or word to the topmost card on the discard pile. If unable to play, players draw a card from the draw pile, and if still unable to play, they pass their turn. Wild and special cards spice things up a bit. UNO is a commercial version of Crazy Eights, a public domain card game played with a standard deck of playing cards. |
5-10 minutes |
2-10 |
 |
UNO Teams is a new way to play the classic game! Players still match color, number and symbol but instead of every-man-for-himself, they team up in pairs of two and play together to win. Special cards and rules help teammates work together, but both players must get rid of all the cards in their hands to win. And remember, when you (or your partner!) are down to your last card, don't forget to yell 'UNO!'
|
10-20 minutes |
4 |
Board games |
 |
In CATAN (formerly The Settlers of Catan), players try to be the dominant force on the island of Catan by building settlements, cities and roads. On each turn dice are rolled to determine which resources the island produces. Players build structures by 'spending' resources (sheep, wheat, wood, brick and ore) which are represented by the relevant resource cards; each land type, with the exception of the unproductive desert, produces a specific resource: hills produce brick, forests produce wood, mountains produce ore, fields produce wheat, and pastures produce sheep.
|
3-4 hours |
3-4 |
 |
What hue do you think of when we say apple? Hues and Cues is the award-winning vibrant game of colorful communication where players are challenged to make connections to colors with words. Using only one and two-word cues, players try to get others to guess a specific hue from the 480 colors on the game board. The closer the guesses are to the target, the more points you earn. Since everyone imagines colors differently, connecting colors and clues has never been this much fun!
|
30 minutes |
3-10 |
 |
"The Game of Scattergories," published in 1988 by Milton Bradley, each player fills out a category list with answers that begin with the same letter. If no other player matches your answers, you score points. The game is played in rounds. After 3 rounds a winner is declared, and a new game can be begun.
Scattergories is a commercial version of an old parlour game known as Categories or Guggenheim.
|
20-60 minutes |
2-6 |